// NES MK1 v0.1
// Copyleft Mojon Twins 2013

// palettes.h 
// Pallete definitions for background tiles and foreground sprites

const unsigned char mypal_game_bg0[16] = {
	0x0d, 0x08, 0x19, 0x26,
	0x0d, 0x1d, 0x22, 0x18, 
	0x0d, 0x08, 0x1c, 0x21,
	0x0d, 0x0c, 0x1c, 0x3c
};
const unsigned char mypal_game_bg1[16] = {
	0x0d, 0x03, 0x13, 0x27,
	0x0d, 0x02, 0x31, 0x11,
	0x0d, 0x03, 0x3d, 0x39,
	0x0d, 0x0c, 0x1c, 0x3c
};
const unsigned char mypal_game_fg[16] = {
	0x00, 0x0a, 0x2a, 0x28,
	0x00, 0x08, 0x00, 0x38,
	0x00, 0x03, 0x16, 0x18,
	0x00, 0x02, 0x22, 0x26
};
const unsigned char tileset_pals [48] = {
	0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 0, 2, 0, 2,
	1, 1, 2, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3,
	0, 2, 2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2
};